Selected Research

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Mid-Air Locomotion & Spatial Cognition

I am using eye tracking data to assess the cognitive workload of one-handed and two-handed path creation techniques, and to estimate the cognitive workload of mid-air locomotion techniques with varying degrees of freedom. To ensure accurate pupillometry data, I calculate the luminosity of the HMD in real-time on compute, then use an individualized pupillary light reflex (PLR) function to correct for this response.

In Progress

SPATIAL COGNITION // LOCOMOTION

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3D User Interfaces for Mixed Reality Path Planning

In two user studies, I explored intuitive methods for creating intricate 3D paths in complex spaces for augmented and virtual reality. I designed multiple 3D user interfaces for novice users, and examined the efficacy and learnability of one-handed and two-handed techniques using quantitative metrics adapted from 2D user interface research.

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SPATIAL COGNITION // 3D INTERACTION

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VR Arcade Game

This began as an experimentation with different locomotion techniques and reference frames for virtual reality, and developed into a riff on the classic Pac-Man arcade game. I developed it in Unity with OpenXR for both Vive and Oculus devices. All of the interactions were implemented from the ground up for flexibility.

PERSONAL PROJECTS // 3D INTERACTION

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ReMind: Wearable for Emotional Awareness

Through a participatory design process, I examined the challenges faced during the later stages of addiction recovery and developed a wearable prototype, ReMind, to help develop emotional awareness and literacy.

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EMBODIED INTERACTION // COMMUNITY-DRIVEN DESIGN

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Individualized Rotation Gains for Redirected Walking

I implemented and tested two psychophysical algorithms for threshold detection, and investigated their accuracy for calculating individualized rotation gain thresholds for redirected walking. These methods require less than 3m x 3m of physical space and under 5 minutes of time to complete. Both methods proved viable, however, the PEST algorithm was the most accurate and efficient.

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LOCOMOTION // PSYCHOPHYSICAL THRESHOLDS