Magic Leap
Graduate Research Fellow
Product Research & Development
July 2021 - September 2021
I collaborated on existing research projects to provide knowledge of qualitative experiment design and best principles for interaction in AR spaces. I helped develop and conduct critical usability and user experience studies.
RSM
Contract Consultant
Technology Sales & Consulting
December 2019
I provided expertise in implementing the 3D capture and modeling of reflective objects for display in AR. I developed an initial 3D scan using data from a Microsoft Kinect; subsequently, I developed a final model with photogrammetric captures and Autodesk ReCap. The resulting model was displayed in the Hololens by Priority Bicycles at NRF’s “Big Show” in January 2020.
Army Research Lab
Graduate Research Intern
Object Detection & Recognition Lab
June 2018 - August 2018
I improved an existing mission planning sandtable prototype for the Hololens 1 with the goal of improving collaboration capabilities and data visualization. My direct contributions included implementing multi-user capabilities for co-located collaborators, and developing affordances for shared examination and markup of drone-captured terrain data.
PlayStation
Graduate Intern
Magic Lab, Research & Development
June 2017 - August 2017
I experimented with proprietary technology as part of research exploration. During a collaboration with Sony Music Group and the Jet Propulsion Laboratory, I developed and implemented experimental user interfaces for virtual reality. As part of this work, I implemented a SQLite database in Unity.